There are a host of other authors that helped along the way, but these guys helped make this what it is – the best work is never done by one person. I realise this is a mammoth task to ask - so i understand if no one can help me. I’d like to take a moment to thank a few people that made this possible – Adam Palmer, PhillipK, Nirrti, Taggart, Bloocobalt, Wraithcat, W0rf0x, Kali, Rusty, Squiddy, fury_161, and Nigbone. Can anyone help me create usable maps and models for source film maker for future machinima projects Ideally i would like Sections of the complex from containment breach, working models of all the humanoid SCPs, scientist models, D-class models and MTF models. If you’re on FacePunch, you can comment on it here. It’s 880 MB compressed, but it unpacks as a 4GB SFM directory, complete with a gameinfo.txt. I currently have it up for download at two locations, Mega and SFMLab (Thanks to Ganonmaster for working with me to get it uploaded).
Here is a link to a text file with a full listing. Wow, that’s a lot of stuff, but it’s still not everything! With that in mind, here are the shots from this release that I’ve uploaded like three times now! It’s a mix of things I’ve posted here previously and things I’ve never put up publicly, randomly sorted, much like the release they’re attached to. The only images left standing are those from this blog – so I’m going to try changing my standard operating procedure to upload release media here from now on. When you export in FBX which is most common just add (Type) Genesis3female as I have done in screenshot under export rules and set to (Ignore), This should be able to be imported in your SF program and handle bvh motion files. Dropbox is notorious for doing this, but I’ve never hit the limit for onedrive before, and those links are a pain to get. Just select the character and in Parameters click on currently used and lock everything on the list. One thing I didn’t count on was the death of both my dropbox and onedrive for (just) image hosting – the thread has been getting way more traffic then anticipated.
That said, this was really the only way I’d ever find the time to release all of it, and as a bonus, I included several source files and dmx scene files as a thank you for dealing with the lackluster format. Sadly, this also means that there’s a lot of stuff in there that’s well below the level of ‘polished.’ Lots of broken maps and models, compatibility issues, missing textures, and it’s all way too big to put on the steam workshop, which cuts out the bulk of my fanbase. This is good because I don’t have to go through and package everything up nice and neat with a little bow on top, which was the main thing holding me back from releasing all of the stuff in the first place.
I decided to take the quickest approach – just pack all of it up in a zip and release everything.
I finally released all of my Sci-Fi stuff out to the world.